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Real-time Deformating Snow

Fidget Friday:
Every Friday I try to take 2/3 hours to make something. Doesn't have to be great, I try new things or get something off my chest.

After getting inspired by playing Read Dead Redemption 2 and seeing their amazing deformating snow, I wanted to reproduce the effect in a short period of time using the Engine. This uses a Rendertarget to lock a deformation map to the player. 
Character model: Kwang from Paragon (free in the marketplace). Trees with Speedtree.

Snow Deformation Test

Snow Material

Snow Material

Render target

Render target

Kick up snow particle effect

Kick up snow particle effect