Fidget Friday:
Every Friday I try to take 2/3 hours to make something. Doesn't have to be great, I try new things or get something off my chest.
After getting inspired by playing Read Dead Redemption 2 and seeing their amazing deformating snow, I wanted to reproduce the effect in a short period of time using the Engine. This uses a Rendertarget to lock a deformation map to the player. Character model: Kwang from Paragon (free in the marketplace). Trees with Speedtree.
Snow Deformation Test